D/D Cerberus
DARK 46

D/D Cerberus

  • Archetype:
  • D/D

  • ATK:
  • 1800

  • DEF:
  • 600

  • View:
  • 4071




[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). [ Monster Effect ] When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.




 
 
AI Power Analysis
Recovery / RecursionConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 54
Deck 56

D/D Cerberus — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 56 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

D/D Cerberus scores on what it returns and how it fits the body. Its monster effect recovers one Continuous Spell from the Graveyard when it is Pendulum Summoned from hand alongside another D/D monster, which is card-advantage recovery in a deck that runs the Dark Contract partners at about 99%. Its once-per-turn Level 4 and +400 ATK/DEF effect keeps the boost even after it leaves the field, and it works as a Level 4 material body. The 1800 ATK and 600 DEF earn no points, and the absence of recorded combos caps combo_conversion at a text-only estimate.

Axis scores

Axis Score Evidence
Accessibility 70 Live in 399 of 400 sampled decks at about 1.01 copies each and in D/D/D homes, but the Pendulum Summon from hand needs a D/D partner and a Pendulum setup the evidence does not show (observed/inferred).
Combo & Conversion 40 No recorded boards, so conversion is text-only: a recovered Continuous Spell plus a level/stat boost, with no measured starter or payoff role (inferred).
Resource Economy 60 The monster effect returns one Continuous Spell from the Graveyard to hand, a single +1 card-advantage recovery that needs a second D/D monster (verified text, inferred value).
Effect & Interaction 10 No negation, removal, or disruption in the card text, so this axis stays near zero (verified).
Material Utility 55 A Level 4 DARK Fiend body that the once-per-turn effect can set to Level 4 for other D/D monsters, and the body still counts as material when the effect is negated (verified text, inferred use).
Resilience & Flexibility 50 The +400 ATK/DEF persists after the card leaves the field, and recovery works from the Graveyard, but a negated monster effect removes the recovery (verified text, inferred).
Deck-Building Efficiency 65 One copy in almost every deck, no garnet or brick, and a D/D-only restriction that is cheap inside the D/D/D shell (observed/inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers one Continuous Spell from the Graveyard when Pendulum Summoned from hand alongside another D/D monster
  • Level 4 DARK Fiend body that can set other D/D monsters to Level 4
  • The +400 ATK/DEF boost persists after the card leaves the field
  • Single-copy, near-universal inclusion with no garnet cost in the D/D/D shell

Weaknesses

  • Needs a D/D partner on the field and a Pendulum Summon from hand, so it is weak in hand alone
  • The recovery is gated behind a Continuous Spell being in the Graveyard
  • Its effect offers no interaction, so it cannot stop an opponent's line
  • No combos are recorded, so its actual conversion rate is unmeasured

Counters / choke points

  • No counter cards appear in the evidence; a negated monster effect ends the recovery, which is a generic interaction target (inferred).

Best use

Recovery/Recursion Pendulum body and Level 4 material. Decks: D/D/D (archetype 671), D/D/D (archetype 235). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Pendulum effect (once per turn, D/D Level 4 and +400 ATK/DEF, persists off-field) and monster effect (Pendulum Summoned from hand with another D/D monster, add a Continuous Spell from the Graveyard); Stats: Level 4, DARK Fiend, 1800 ATK, 600 DEF, pendulum scale 6; Decks: 400 sampled, 399 running it main, average 1.01 copies
  • Observed: Inclusion in 399 of 400 decks, with 278 in D/D/D (671) and 78 in D/D/D (235); Dark Contract with the Gate and Swamp King co-occur in 99.8% of decks; Zero recorded combo boards
  • Inferred: Recovery is the primary role, since the Continuous Spell recovery is the main value; The Continuous Spell target class (Dark Contract is a Continuous Spell) is general card knowledge, not evidence; Level 4 material use is an inference from the level-change text
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so inclusion is inferred from the deck sample only no Pendulum Zone or scale-state evidence for the Pendulum Summon route GenericUtility uses the distinct_archetypes count, which is inflated by duplicate D/D/D archetype names











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